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AI Insights · Timothy · January 2022

Top 5 Dynamic Games on iOS in Tunisia: Q4 2021 Performance

Discover the performance trends of the top 5 dynamic games on iOS in Tunisia during Q4 2021, based on weekly downloads, revenue, and active users.

Top 5 Dynamic Games on iOS in Tunisia: Q4 2021 Performance

In the fourth quarter of 2021, the top dynamic games on iOS in Tunisia showed varying trends in terms of downloads, revenue, and active users. Here's a detailed look at the performance of these popular games, based on data from Sensor Tower.

Gardenscapes from Playrix saw fluctuations in its weekly metrics. The game's revenue peaked at around $418 in the week of October 4, before experiencing a decline and leveling off towards the end of the quarter. Downloads were highest in the same week, reaching 61, but saw a dip with some recovery in the final week of December, hitting 43. Active users started at 1129 in late September but gradually decreased to 761 by the end of December.

Roblox by Roblox Corporation maintained a steady presence. Weekly revenue varied, with a notable peak of $495 in the first week of November. Downloads showed an upward trend, especially in December, peaking at 365 in the week of December 20. Active users remained relatively stable, starting at 3374 and ending the quarter at 3607.

Lords Mobile: Last Rise of Qin from IGG.COM demonstrated consistent revenue performance, peaking at $143 in the week of November 22. Weekly downloads were highest in the same week at 110, and while active users saw some fluctuations, the numbers remained fairly stable, closing the quarter at 462.

Real Racing 3 by Electronic Arts experienced steady revenue throughout the quarter, with a high of $107 in the last week of November. Downloads peaked at 88 in the week of December 6, and active users showed a slight increase from 276 in late September to 294 by the end of December.

Yu-Gi-Oh! Duel Links from KONAMI had a significant revenue spike of $447 in the week of December 6. However, downloads remained low, with a peak of only 15 in mid-December. Active users were quite stable, starting at 62 and ending at 58 by the end of the quarter.

These insights highlight the dynamic nature of the gaming market in Tunisia. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022